Comment afficher la console dans Heroes of might and magic 5
Dernière réponse : dans Jeux et consoles
Bonsoir à tous.
Et oui, le jeux date un peu mais j'ai voulu me le refaire depuis le début
Par contre, je n'arrive plus à afficher la console pour entrer les codes. Je me souviens qu'il y a des manip a faire dans certains fichiers et malgré toutes les recherches que j'ai fais sur le sujet, aucune ne fonctionne...
Est ce qu'il y a une âme charitable qui pourrai me filer un coup de mains ?
D'avance merci
Et oui, le jeux date un peu mais j'ai voulu me le refaire depuis le début
Par contre, je n'arrive plus à afficher la console pour entrer les codes. Je me souviens qu'il y a des manip a faire dans certains fichiers et malgré toutes les recherches que j'ai fais sur le sujet, aucune ne fonctionne...
Est ce qu'il y a une âme charitable qui pourrai me filer un coup de mains ?
D'avance merci
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Meilleure solution
Oups, c'est la fête aux boulets !
Bon, j'avais deja essayer cette manip mais elle ne marche pas.
Voici mes deux fichiers:
autoexec.cfg
//============================================================================
// User config
setvar dev_console_password = schwinge-des-todes
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000
setvar sound_ambient_fade_duration = 2
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar combat_tutorial_enter_delay = 2000
setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000
setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000
setvar adventure_max_scroll_speed = 3
pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5
player_name_min_ui_size 2
player_name_max_ui_size 10
adventure_speed_max_time_factor 2.0
partial_fade_duration 0.1
partial_fade_dark_value 0.5
town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7
//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25
// combat tutorial
combat_tutorial_enabled 0
combat_force_average_arena 1
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0
mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100
// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0
hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1
ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6
random_auto
change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255
//============================================================================
// Startup
mainmenu
et le input.cfg
//===========================================================================
// Common section (always active)
//===========================================================================
// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'
bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160
// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'
bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'
bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera
// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'
// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'
bind pause 'PAUSE'
bind screenshot 'SYSRQ'
bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'
bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'
// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
//debug keys
bind show_console '`'
bind +right_mouse_button 'MOUSE_BUTTON1'
//END debug keys
//===========================================================================
// Interface-specific sections
//===========================================================================
// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'
bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'
// ghost information
bindsection ghost_info
bind close 'ESC'
bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'
// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'
//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'
//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'
// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'
// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'
// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'
//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'
// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'
// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'
//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'
// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'
// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'
// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'
// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'
// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'
// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'
//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'
// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'
// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'
// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'
// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'
// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'
// options menu
bindsection options_menu
// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'
// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'
// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'
Je penses avoir mis ce qu'il faut ou il faut, mais ça marche pas...
Une idée ?
Bon, j'avais deja essayer cette manip mais elle ne marche pas.
Voici mes deux fichiers:
autoexec.cfg
//============================================================================
// User config
setvar dev_console_password = schwinge-des-todes
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000
setvar sound_ambient_fade_duration = 2
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar combat_tutorial_enter_delay = 2000
setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000
setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000
setvar adventure_max_scroll_speed = 3
pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5
player_name_min_ui_size 2
player_name_max_ui_size 10
adventure_speed_max_time_factor 2.0
partial_fade_duration 0.1
partial_fade_dark_value 0.5
town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7
//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25
// combat tutorial
combat_tutorial_enabled 0
combat_force_average_arena 1
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0
mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100
// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0
hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1
ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6
random_auto
change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255
//============================================================================
// Startup
mainmenu
et le input.cfg
//===========================================================================
// Common section (always active)
//===========================================================================
// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'
bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160
// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'
bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'
bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera
// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'
// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'
bind pause 'PAUSE'
bind screenshot 'SYSRQ'
bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'
bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'
// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
//debug keys
bind show_console '`'
bind +right_mouse_button 'MOUSE_BUTTON1'
//END debug keys
//===========================================================================
// Interface-specific sections
//===========================================================================
// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'
bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'
// ghost information
bindsection ghost_info
bind close 'ESC'
bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'
// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'
//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'
//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'
// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'
// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'
// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'
//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'
// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'
// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'
//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'
// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'
// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'
// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'
// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'
// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'
// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'
//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'
// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'
// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'
// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'
// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'
// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'
// options menu
bindsection options_menu
// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'
// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'
// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'
Je penses avoir mis ce qu'il faut ou il faut, mais ça marche pas...
Une idée ?
j'vais te la faire simple, j'ai aussi Heroes V
Etape 1: tu vas dans ton répertoire Profiles
Etape 2: tu ouvres le fichier "autoexec.cfg" ou "autoexec_a2.cfg" avec le bloc-notes
Etapes 3: tu copies/colles ceci " setvar dev_console_password = schwinge-des-todes " à la fin du document, de telle sorte que ca ressemble à ca
![]()
Etape 4: tu sauvegardes le tout, tu lances ton jeu, ta partie tout ca
Etape 5: pendant le jeu tu appuies sur ² et ca doit te sortir la console un peu genre
Etape 1: tu vas dans ton répertoire Profiles
Etape 2: tu ouvres le fichier "autoexec.cfg" ou "autoexec_a2.cfg" avec le bloc-notes
Etapes 3: tu copies/colles ceci " setvar dev_console_password = schwinge-des-todes " à la fin du document, de telle sorte que ca ressemble à ca
Etape 4: tu sauvegardes le tout, tu lances ton jeu, ta partie tout ca
Etape 5: pendant le jeu tu appuies sur ² et ca doit te sortir la console un peu genre
Bon, j'ai fais ce que tu m'as dit mais cela ne marche pas.
Voici mon nouveau fichier:
//============================================================================
// User config
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000
setvar sound_ambient_fade_duration = 2
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar combat_tutorial_enter_delay = 2000
setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000
setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000
setvar adventure_max_scroll_speed = 3
pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5
player_name_min_ui_size 2
player_name_max_ui_size 10
adventure_speed_max_time_factor 2.0
partial_fade_duration 0.1
partial_fade_dark_value 0.5
town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7
//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25
// combat tutorial
combat_tutorial_enabled 0
combat_force_average_arena 1
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0
mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100
// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0
hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1
ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6
random_auto
change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255
//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes
Comme tu peux le voir, on a pas tout à fait le même.
Mais j'ai bien mis la phrase a la fin et rien ne se passe si j'appuie sur ² ou sur '
Tu peux pas me donner une copie de tes deux fichiers pour faire plus simple ?
Voici mon nouveau fichier:
//============================================================================
// User config
setvar credits_move_speed = 40
setvar ui_announcement_duration = 3500
setvar ui_flying_signs_speed = 1
setvar ui_sign_duration = 8000
setvar sound_ambient_fade_duration = 2
setvar combat_wall_fade = 0.5
setvar combat_wall_fade_in_speed = 0.7
setvar combat_wall_fade_out_speed = 0.15
setvar combat_wall_neighbours_fade = 0.1
setvar combat_tutorial_enter_delay = 2000
setvar combat_starting_delay_time = 1000
setvar combat_stir_animation_period = 60000
setvar combat_casuality_sign_duration = 1600
setvar combat_event_sign_duration = 3000
setvar adventure_max_scroll_speed = 3
pwl_press_any_key_period 1.0
pwl_press_any_key_fade 0.5
player_name_min_ui_size 2
player_name_max_ui_size 10
adventure_speed_max_time_factor 2.0
partial_fade_duration 0.1
partial_fade_dark_value 0.5
town_camera_rise_speed 15
town_camera_zoom_speed 15
town_camera_pitch_speed 0.5
town_camera_rotate_speed 0.7
//mission_camera_def_pos Fov Pitch Yaw fRod(Distance)
mission_camera_def_pos 50 -53 16 25
// combat tutorial
combat_tutorial_enabled 0
combat_force_average_arena 1
//For transparanet interface
mission_camera_limits 50 10 70 -55 -30 0 0
mission_camera_softlimits 50 11 69 -53 -32 0 0
mission_camera_zoom_speed 0.3
mission_camera_pitch_speed 5
mission_camera_yaw_speed 1.5
mission_camera_scroll_speed 1.4
//mission_camera_scroll_acceleration 100
// conquest_camera_limits fov minDistance maxDistance minPitch maxPitch minYaw maxYaw
conquest_camera_limits 50 50 100 -54.5 -54.5 0 0
conquest_camera_softlimits 50 50 100 -54.5 -54.5 0 0
hero_trace_power_1 1000
hero_trace_power_2 2000
hero_trace_power_3 3000
hero_trace 1
ATBAction_Blink_Period 0.5
ATBAction_Summon_Blink_Max 0.9
ATBAction_Summon_Blink_Min 0.6
ATBAction_Blind_Blink_Max 0.8
ATBAction_Blind_Blink_Min 0.6
random_auto
change_tb_fade 1 255 64 64
change_tb_fade 2 96 255 96
change_tb_fade 4 0 200 255
//============================================================================
// Startup
mainmenu
setvar dev_console_password = schwinge-des-todes
Comme tu peux le voir, on a pas tout à fait le même.
Mais j'ai bien mis la phrase a la fin et rien ne se passe si j'appuie sur ² ou sur '
Tu peux pas me donner une copie de tes deux fichiers pour faire plus simple ?
Bon, toujours pas !!!!
Voici ce que j'ai:
Je suis sous vista donc, dans mon dossier qui est dans "C:\Users\moi\Documents\My Games\Heroes of Might and Magic V\Profiles\moi"
Le fichier input.cfg:
//===========================================================================
// Common section (always active)
//===========================================================================
// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'
bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160
// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'
bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'
bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera
// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'
bind show_console '²' ------------ Voila la phrase que j'ai rajoutée, j'ai mis la touche ² à la place
// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'
bind pause 'PAUSE'
bind screenshot 'SYSRQ'
bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'
bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'
// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
//debug keys
bind +right_mouse_button 'MOUSE_BUTTON1'
bind show_console ´`´
//END debug keys
//===========================================================================
// Interface-specific sections
//===========================================================================
// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'
bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'
// ghost information
bindsection ghost_info
bind close 'ESC'
bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'
// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'
//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'
//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'
// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'
// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'
// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'
//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'
// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'
// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'
//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'
// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'
// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'
// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'
// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'
// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'
// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'
//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'
// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'
// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'
// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'
// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'
// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'
// options menu
bindsection options_menu
// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'
// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'
// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'
Et voici le fichier user.cfg dans le même dossier :
//============================================================================
// generated by the game, please do not modify
//============================================================================
setvar Options.Tooltips.HoverTimeout = 1
setvar Options.Tooltips.RightClickEnabled = 1
setvar Options.Tutorial.Blink.end_of_turn_blink = 1
setvar Options.Tutorial.Blink.move_hero_blink = 1
setvar Options.Tutorial.Blink.scenario_info_blink = 1
setvar Options.Tutorial.Msg.c1_m1_t1 = 1
setvar Options.Tutorial.Msg.c1_m1_t2 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_2 = 1
setvar adapter_to_use = 0
setvar adventure_quick_combat = 0
setvar adventure_scroll_speed = 1
setvar adventure_speed_ai = 2
setvar adventure_speed_human = 3
setvar ai_time_limit = 180000
setvar app_always_active = 0
setvar autosave = 0
setvar camera_cinematic = 1
setvar combat_dynamic_mode = 0
setvar combat_new_autoplacing = 1
setvar combat_show_grid = 1
setvar combat_show_movement_shade = 1
setvar combat_show_target_shade = 1
setvar combat_time_factor = 3
setvar combat_transparent_walls = 1
setvar combat_tutorial_autoexit = 1
setvar combat_tutorial_autostart = 1
setvar cool_path = 0
setvar custom_game_show_mp_maps = 0
setvar dev_console_password = schwinge-des-todes -------------------------------voici la phrase rajoutée
setvar dm_connection_timeout = 20
setvar duel_realtime_default = 0
setvar editor_camera_move_speed = 2
setvar editor_camera_rotate_speed = 2
setvar game_camerasensitivity = 1
setvar game_camerasensitivity_mouse = 1
setvar game_invertscrollx = 0
setvar game_invertscrollx_mouse = 0
setvar game_invertscrolly = 0
setvar game_invertscrolly_mouse = 0
setvar game_invertturnx = 0
setvar game_invertturnx_mouse = 0
setvar game_invertturny = 0
setvar game_invertturny_mouse = 0
setvar game_scrollsensitivity = 1
setvar game_scrollsensitivity_mouse = 1
setvar gfx_anisotropic_filter = 8
setvar gfx_ban_lags = 0
setvar gfx_depth_tex_resolution = 1024
setvar gfx_dynamic_lights = 1
setvar gfx_effect_alpha_treshold = 0
setvar gfx_fix_ban_np2 = 0
setvar gfx_fix_nv_np2_hack = 0
setvar gfx_frame_transition = 1
setvar gfx_fsaa = 4
setvar gfx_fullscreen = 1
setvar gfx_gamma = 1
setvar gfx_hsr = 2
setvar gfx_lag = 1
setvar gfx_lm_calc = 0
setvar gfx_lm_quality = 1
setvar gfx_lod_switch_distance = 300
setvar gfx_nopixelshaders = 0
setvar gfx_noshadows = 0
setvar gfx_particles = 1
setvar gfx_quality = 4
setvar gfx_register_resolution = 1
setvar gfx_resolution = 1440x900
setvar gfx_shadows_quality = 0
setvar gfx_static_nooverwrite = 1
setvar gfx_texture_mip = 0
setvar gfx_vsync = 0
setvar gfx_water_amplitude = 0.01
setvar gfx_water_frequence = 4000
setvar gfx_water_length = 5.13
setvar gfx_water_reflection = 1
setvar h5_simple_render = 0
setvar hero_trace = 1
setvar invert_camera = 1
setvar mission_camera_proj_center_x = 0
setvar mission_camera_proj_center_y = 0
setvar movement_reminder = 1
setvar net_load_timeout = 20
setvar net_multiplayer_init_timeout = 10
setvar net_ubicom_init_timeout = 10
setvar prefer_special_hero_trail = 0
setvar save_before_combat = 0
setvar select_campaign_mission_difficulty = 0
setvar shadow_on_trees = 1
setvar skip_adventure_flyby = 0
setvar sound_ambient_enable = 1
setvar sound_musicvolume = 0.7
setvar sound_sfxvolume = 0.7
setvar special_win_x_pos = 0
setvar terra_quality = 0
setvar town_camerainvert_pitch = 0
setvar town_camerainvert_rotation = 0
setvar tutorial_reset = 0
setvar tutorial_show = 1
setvar ui_open_atb_bar = 1
setvar ui_open_chat_in_game = 1
setvar ui_open_hero_town_list = 1
setvar ui_open_minimap = 1
setvar ui_open_res_bar = 1
setvar ui_use_hwcursor = 0
setvar view_state = 0
Qu'en pensez vous ?
Voici ce que j'ai:
Je suis sous vista donc, dans mon dossier qui est dans "C:\Users\moi\Documents\My Games\Heroes of Might and Magic V\Profiles\moi"
Le fichier input.cfg:
//===========================================================================
// Common section (always active)
//===========================================================================
// Mouse
bind +cursor_x 'MOUSE_AXIS_X'
bind +cursor_y 'MOUSE_AXIS_Y'
bindconfigure MOUSE_AXIS_X 1.2
bindconfigure MOUSE_AXIS_Y 1.2
bindconfigure MOUSE_AXIS_Z 160
// Camera
// !!! DO NOT CHANGE ANY OF THESE !!!
bind +camera_zoom 'PG_DOWN'
bind -camera_zoom 'PG_UP'
bind +camera_forward 'UP'
bind -camera_forward 'DOWN'
bind +camera_strafe 'RIGHT'
bind -camera_strafe 'LEFT'
bind -camera_pitch 'CTRL' + 'UP'
bind +camera_pitch 'CTRL' + 'DOWN'
bind +camera_rotate 'CTRL' + 'RIGHT'
bind -camera_rotate 'CTRL' + 'LEFT'
bind +camera_fps_rotate 'MOUSE_AXIS_X' + 'MOUSE_BUTTON1'
bind +camera_fps_pitch 'MOUSE_AXIS_Y' + 'MOUSE_BUTTON1'
bind -camera_zoom_mouse 'MOUSE_AXIS_Z'
bind +camera_rotate_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_pitch_mouse 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_strafe_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind -camera_strafe_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_forward_mouse 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_forward_mouse 'CTRL' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//END Camera
// console
bind console_run_cmd 'ENTER'
bind console_run_cmd 'NUM_ENTER'
bind console_next_cmd 'DOWN'
bind console_prev_cmd 'UP'
bind console_next_string 'HOME'
bind console_prev_string 'END'
bind console_first_string 'LCTRL' + 'HOME'
bind console_last_string 'LCTRL' + 'END'
bind show_console '²' ------------ Voila la phrase que j'ai rajoutée, j'ai mis la touche ² à la place
// general
bind jd_button_0 'ESC'
bind jd_button_0 'ENTER'
bind jd_button_0 'NUM_ENTER'
bind jd_button_0 'E'
bind esc_pressed 'ESC'
bind enter_pressed 'ENTER'
bind enter_pressed 'NUM_ENTER'
bind pause 'PAUSE'
bind screenshot 'SYSRQ'
bind -mouse_wheel_scroll 'MOUSE_AXIS_Z'
bind ctrl 'CTRL'
bind shift 'SHIFT'
bind alt 'ALT'
// don't treat system key combinations as 'ESC' or 'TAB'
bind none 'CTRL' + 'ESC'
bind none 'ALT' + 'TAB'
// obsolete, but strictly need for compability with some interfaces
bind close_window 'ESC'
bind confirm_action 'ENTER'
bind confirm_action 'NUM_ENTER'
//debug keys
bind +right_mouse_button 'MOUSE_BUTTON1'
bind show_console ´`´
//END debug keys
//===========================================================================
// Interface-specific sections
//===========================================================================
// adventure
bindsection adventure_screen
bind input_game_options 'F4'
bind input_esc_menu 'ESC'
bind input_esc_menu 'F10'
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind MB_Move_Hero 'M'
bind MB_Move_Hero 'SPACE'
bind MB_Next_Hero 'N'
bind MB_Next_Hero 'TAB'
bind input_select_hero_01 '1'
bind input_select_hero_02 '2'
bind input_select_hero_03 '3'
bind input_select_hero_04 '4'
bind input_select_hero_05 '5'
bind input_select_hero_06 '6'
bind input_select_hero_07 '7'
bind input_select_hero_08 '8'
bind adv_dig 'G'
bind adv_dig 'D'
bind SpellBookWindow 'C'
bind JogDialButton 'ENTER'
bind JogDialButton 'NUM_ENTER'
bind JogDialButton 'E'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind adv_show_town 'T'
bind input_adv_show_objectives 'O'
bind input_adv_show_objectives 'Q'
bind input_adv_show_objectives_log 'L'
bind input_open_puzzle_map 'P'
bind set_camera_default_pos 'HOME'
bind +camera_rotate 'DELETE'
bind -camera_rotate 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind open_puzzle_map 'P'
bind flip_floor 'U'
bind flip_floor 'T'
bindsection editbox
bind esc 'ESC'
bind enter 'ENTER'
bind enter 'NUM_ENTER'
bind enter 'E'
// ghost information
bindsection ghost_info
bind close 'ESC'
bindsection mpcreate
bind back 'ESC'
bind container_up 'UP'
bind container_down 'DOWN'
// hero
bindsection hero_screen
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind input_hero_page_up 'W'
bind input_hero_page_down 'S'
bind +mouse_left_button 'MOUSE_BUTTON0'
//garrison
bindsection garrison_screen
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// town
bindsection town_screen
bind save 'F6'
bind load 'F7'
bind quicksave 'F5'
bind quickload 'F8'
bind enter_hall 'B'
bind enter_fort 'R'
bind enter_magic_guild 'G'
bind enter_tavern 'T'
bind enter_market 'M'
bind input_enter_special 'Q'
bind enter_blacksmith 'X'
bind buy_artifacts 'Y'
bind enter_shipyard 'Z'
bind show_town_info 'F'
bind close_town 'ESC'
bind close_town 'ENTER'
bind close_town 'NUM_ENTER'
bind close_town 'E'
bind close_flyby 'SPACE'
bind SpellBookWindow 'C'
bind hero_attributes 'A'
bind hero_equipment 'I'
bind hero_skills 'K'
bind hero_abilities 'V'
bind hero_biography 'H'
bind next_town 'N'
bind prev_town 'P'
bind input_upgrade_creatures 'U'
bind set_camera_default_pos 'HOME'
bind +mouse_left_button 'MOUSE_BUTTON0'
bind +shift 'SHIFT'
bind input_swap_heroes 'SPACE'
//saveload
bindsection saveload
bind close 'ESC'
bind save_load_enter 'ENTER'
bind save_load_enter 'NUM_ENTER'
bind save_load_esc 'ESC'
// marketplace
bindsection market_screen
bind jd_button_2 'SPACE'
bind close 'M'
// hall
bindsection town_build
bind jd_button_0 'B'
bind jd_button_1 'S'
bind jd_button_2 'SPACE'
bind jd_button_3 'A'
// fort
bindsection fort_screen
bind close 'R'
bind close 'ESC'
//mage_guild
bindsection mage_guild_screen
bind close 'G'
bind close 'ESC'
// inferno sacrifice
bindsection inferno_sacrifice_screen
bind inferno_sacrifice_close 'ESC'
bind inferno_sacrifice_close 'ENTER'
bind inferno_sacrifice_close 'NUM_ENTER'
bind inferno_sacrifice_close 'E'
// dungeon sacrifice
bindsection dungeon_sacrifice_screen
bind dungeon_sacrifice_close 'ESC'
bind dungeon_sacrifice_close 'ENTER'
bind dungeon_sacrifice_close 'NUM_ENTER'
bind dungeon_sacrifice_close 'E'
//CombatResults
bindsection combat_results
bind confirm 'ESC'
bind confirm 'ENTER'
bind confirm 'NUM_ENTER'
bind confirm 'E'
// transform_creature_base
bindsection transform_creature_base
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
bind +shift 'SHIFT'
// buy_war_machine_screen
bindsection buy_war_machine_screen
bind close 'ESC'
bind close 'ENTER'
bind close 'NUM_ENTER'
bind close 'E'
// Tavern screen
bindsection tavern_screen
bind close 'ESC'
bind close 'T'
bind close 'E'
bind input_page_up 'W'
bind input_page_down 'S'
bind jd_button_2 'SPACE'
// Puzzle map screen
bindsection puzzle_map
bind close_puzzle_map 'ESC'
bind close_puzzle_map 'P'
bind close_puzzle_map 'E'
// MP Profile screen
bindsection mp_profile_screen
bind close 'ESC'
bind close 'E'
// MP Register screen
bindsection mp_register_screen
bind close 'ESC'
bind close 'E'
bind return 'ENTER'
bind return 'NUM_ENTER'
// combat - fight mode
bindsection combat_screen
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_Combat_Defend 'NUM_ENTER'
bind input_Combat_Defend 'SPACE'
bind input_Combat_Defend 'D'
bind input_Combat_Wait 'W'
bind input_Combat_AutoCombat 'A'
bind input_Combat_AutoCombat 'V'
bind input_Combat_Retreat 'R'
bind input_Combat_Retreat_Close 'R'
bind input_Combat_Cast 'C'
bind input_Combat_Cast 'S'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
bind input_switch_atb_log 'TAB'
// combat - tactic mode
bindsection combat_screen_tactic
bind input_combat_options 'ESC'
bind input_combat_options 'F4'
bind input_combat_options 'F10'
bind input_start_combat 'ENTER'
bind input_start_combat 'NUM_ENTER'
bind input_start_combat 'SPACE'
bind input_autoplace_army 'A'
bind input_autoplace_army 'V'
bind -camera_lift 'DELETE'
bind +camera_lift 'INSERT'
bind enter_chat 'BACKSPACE'
bind enter_chat 'CTRL' + 'ENTER'
bind enter_chat 'CTRL' + 'NUM_ENTER'
bind chat_to_all 'CTRL' + 'A'
bind chat_to_team 'CTRL' + 'T'
bind chat_to_race 'CTRL' + 'R'
// MAYA camera
bind -camera_strafe 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'LALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'LALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_rotate 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_X'
bind -camera_pitch 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_AXIS_Y'
bind -camera_strafe 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
//bind +camera_forward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind +camera_upward 'RALT' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
bind -camera_zoom 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_X'
bind +maya_camera_stub 'RALT' + 'MOUSE_BUTTON0' + 'MOUSE_BUTTON2' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
//bind -camera_zoom 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
//bind -camera_zoom 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind +camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind +camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_X'
bind -camera_roll 'LALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
bind -camera_roll 'RALT' + 'MOUSE_BUTTON1' + 'MOUSE_AXIS_Y'
// cutscene
bindsection cutscene_screen
bind cutscene_skip 'ESC'
bind cutscene_skip 'ENTER'
bind cutscene_skip 'NUM_ENTER'
bind cutscene_skip 'SPACE'
bind cutscene_skip 'E'
bind cutscene_skip_forward 'CTRL' + 'RIGHT'
bind cutscene_skip_forward_more 'RIGHT'
bind cutscene_skip_backward 'CTRL' + 'LEFT'
bind cutscene_skip_backward_more 'LEFT'
bind cutscene_switch_cameras 'T'
bind cutscene_speedup '='
bind cutscene_slowdown '-'
bind cutscene_resetspeed '0'
bind cutscene_speedup 'NUM_PLUS'
bind cutscene_slowdown 'NUM_MINUS'
bind cutscene_resetspeed 'NUM_MULTIPLY'
//adventure_flyby_screen
bindsection adventure_flyby_screen
bind flyby_skip 'ESC'
bind flyby_skip 'ENTER'
bind flyby_skip 'NUM_ENTER'
bind flyby_skip 'SPACE'
bind flyby_skip 'E'
// creature tutorial screen
bindsection combat_flyby_screen
bind combat_flyby_play_shot 'ENTER'
bind combat_flyby_play_shot 'NUM_ENTER'
bind combat_flyby_play_shot 'E'
bind combat_tutorial_toggle_dev_tooltip 'CTRL' + 'X'
// esc menu
bindsection esc_menu
bind close_menu 'ESC'
bind close_menu 'E'
// video screen
bindsection video_screen
bind skip_movie 'MOUSE_BUTTON0'
bind skip_movie 'MOUSE_BUTTON1'
bind skip_movie 'MOUSE_BUTTON2'
bind skip_movie 'SPACE'
bind skip_movie 'E'
bind skip_movie 'ENTER'
bind skip_movie 'NUM_ENTER'
bind skip_sequence 'ESC'
// single player menu
bindsection single_player_menu
bind prev_menu 'ESC'
// multi player menu
bindsection multi_player_menu
bind prev_menu 'ESC'
// options menu
bindsection options_menu
// spellbook_screen
bindsection spellbook_screen
bind input_previous_page 'A'
bind input_next_page 'D'
bind input_bookmark_up 'W'
bind input_bookmark_down 'S'
// hire_screen
bindsection hire_screen
bind jd_button_0 'R'
bind jd_button_2 'SPACE'
bind jd_button_4 'A'
bind add_creatures 'NUM_PLUS'
bind remove_creatures 'NUM_MINUS'
// town_info_screen
bindsection town_info_screen
bind close 'F'
bind close 'E'
Et voici le fichier user.cfg dans le même dossier :
//============================================================================
// generated by the game, please do not modify
//============================================================================
setvar Options.Tooltips.HoverTimeout = 1
setvar Options.Tooltips.RightClickEnabled = 1
setvar Options.Tutorial.Blink.end_of_turn_blink = 1
setvar Options.Tutorial.Blink.move_hero_blink = 1
setvar Options.Tutorial.Blink.scenario_info_blink = 1
setvar Options.Tutorial.Msg.c1_m1_t1 = 1
setvar Options.Tutorial.Msg.c1_m1_t2 = 1
setvar Options.Tutorial.Msg.c1_m1_t3_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_1 = 1
setvar Options.Tutorial.Msg.c1_m1_t6_2 = 1
setvar adapter_to_use = 0
setvar adventure_quick_combat = 0
setvar adventure_scroll_speed = 1
setvar adventure_speed_ai = 2
setvar adventure_speed_human = 3
setvar ai_time_limit = 180000
setvar app_always_active = 0
setvar autosave = 0
setvar camera_cinematic = 1
setvar combat_dynamic_mode = 0
setvar combat_new_autoplacing = 1
setvar combat_show_grid = 1
setvar combat_show_movement_shade = 1
setvar combat_show_target_shade = 1
setvar combat_time_factor = 3
setvar combat_transparent_walls = 1
setvar combat_tutorial_autoexit = 1
setvar combat_tutorial_autostart = 1
setvar cool_path = 0
setvar custom_game_show_mp_maps = 0
setvar dev_console_password = schwinge-des-todes -------------------------------voici la phrase rajoutée
setvar dm_connection_timeout = 20
setvar duel_realtime_default = 0
setvar editor_camera_move_speed = 2
setvar editor_camera_rotate_speed = 2
setvar game_camerasensitivity = 1
setvar game_camerasensitivity_mouse = 1
setvar game_invertscrollx = 0
setvar game_invertscrollx_mouse = 0
setvar game_invertscrolly = 0
setvar game_invertscrolly_mouse = 0
setvar game_invertturnx = 0
setvar game_invertturnx_mouse = 0
setvar game_invertturny = 0
setvar game_invertturny_mouse = 0
setvar game_scrollsensitivity = 1
setvar game_scrollsensitivity_mouse = 1
setvar gfx_anisotropic_filter = 8
setvar gfx_ban_lags = 0
setvar gfx_depth_tex_resolution = 1024
setvar gfx_dynamic_lights = 1
setvar gfx_effect_alpha_treshold = 0
setvar gfx_fix_ban_np2 = 0
setvar gfx_fix_nv_np2_hack = 0
setvar gfx_frame_transition = 1
setvar gfx_fsaa = 4
setvar gfx_fullscreen = 1
setvar gfx_gamma = 1
setvar gfx_hsr = 2
setvar gfx_lag = 1
setvar gfx_lm_calc = 0
setvar gfx_lm_quality = 1
setvar gfx_lod_switch_distance = 300
setvar gfx_nopixelshaders = 0
setvar gfx_noshadows = 0
setvar gfx_particles = 1
setvar gfx_quality = 4
setvar gfx_register_resolution = 1
setvar gfx_resolution = 1440x900
setvar gfx_shadows_quality = 0
setvar gfx_static_nooverwrite = 1
setvar gfx_texture_mip = 0
setvar gfx_vsync = 0
setvar gfx_water_amplitude = 0.01
setvar gfx_water_frequence = 4000
setvar gfx_water_length = 5.13
setvar gfx_water_reflection = 1
setvar h5_simple_render = 0
setvar hero_trace = 1
setvar invert_camera = 1
setvar mission_camera_proj_center_x = 0
setvar mission_camera_proj_center_y = 0
setvar movement_reminder = 1
setvar net_load_timeout = 20
setvar net_multiplayer_init_timeout = 10
setvar net_ubicom_init_timeout = 10
setvar prefer_special_hero_trail = 0
setvar save_before_combat = 0
setvar select_campaign_mission_difficulty = 0
setvar shadow_on_trees = 1
setvar skip_adventure_flyby = 0
setvar sound_ambient_enable = 1
setvar sound_musicvolume = 0.7
setvar sound_sfxvolume = 0.7
setvar special_win_x_pos = 0
setvar terra_quality = 0
setvar town_camerainvert_pitch = 0
setvar town_camerainvert_rotation = 0
setvar tutorial_reset = 0
setvar tutorial_show = 1
setvar ui_open_atb_bar = 1
setvar ui_open_chat_in_game = 1
setvar ui_open_hero_town_list = 1
setvar ui_open_minimap = 1
setvar ui_open_res_bar = 1
setvar ui_use_hwcursor = 0
setvar view_state = 0
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